![]() ![]() set : the whole selection is replaced by the selected block Now that you have selected the area you need, we will see how to act on this selection with some commands that will be very useful : //sel cuboid : go back to cuboidal selection mode.//sel poly : switches to polygonal selection mode, left click with the wooden axe to select the first point and right click to select the following points.If the area you want to select is quite squiggly you can use the polygonal selection mode : distr : shows the distribution of blocks in the selection, for example : count : counts the number of blocks chosen in the selection ![]() size : simply gives you the size of your selection by counting the air “blocks” (useful for checking that a selection is not too large) WorldEdit allows you to get information about the selection area by using a few commands : shift : this command how much to expand and contract by shifting your selection “cube” without moving any blocks! It is simply used by doing : //shift Selection information //contract : works like the previous one except you can directly choose to contract the selection from two opposite sides.//contract : will contract the selection by the desired size in the desired direction (N (north), S (souht) ,W (west), E (east), U (up) and D (down)), if you don’t put a direction the contraction will be done directly in the direction you are looking (except for the top and bottom).contract : this command does the opposite effect of expand by reducing the selection. //expand green : expands the area to the full height of the sky to the bedrock.//expand : works like the previous one except you can directly choose to expand the selection on two opposite sides.//expand : will expand the selection by the desired size in the desired direction (N (north), S (souht) ,W (west), E (east), U (up) and D (down)), if you don’t put a direction the expansion will be done directly in the direction you are looking (except for the top and bottom).expand : this command simply expands your selection, to use it there are several ways. If your selection is not perfectly the one you want (this is usually noticed when the intended modification did not work), you can adjust it in different ways : ![]() the command //chunk defines the chunk you are on as a selection (a chunk is 16×16 by 128 in height).the commands //hpos1 and //hpos2 define the blocks you point with your viewer as points 1 and 2.the one just above the cube you are walking on) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |